| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Steve Thomas
Minmatar
|
Posted - 2010.09.23 00:58:00 -
[1]
Given there trackrecord with PI so far, I would guess that the plan is to bascialy delete all exising units and start over.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
|

Steve Thomas
Minmatar
|
Posted - 2010.09.23 01:32:00 -
[2]
Originally by: Interscene Edited by: Interscene on 22/09/2010 07:48:26I don't think anything we see is currently 'finished.'
I would have to say what we have now constitues "not even bloody started"
shifting a pin over a few inches results in the net yeild, whatever its suposed to represent (yeild per pin? total yeild per cycle?) to change in semingly random manor, and often skyrocketing up in yeild when I slide the pin off the edge of a local node to where suposedly the yeild is -0-
shifting pin radius seems to drop then rise again then drop depending on the layout.
Deleting a pin (map with no pins overlaping) that is in the heart of a node where its suposedly the ritchest part of the hotspot will sometimes result in the yeild doubleing
then I checked, it seems that sometimes deleing pins at randome will sometimes cause the yeild to go up, sometimes to go down, and sometimes to remain unchanged.
shifting pins around to vary yeild is a bit of an exercise in frustration, you see the yeild seemingly shoot up almost 1000 points from the original, but try to skootch it back to where you got that result can sudeenly result in your "output" droping,sometimes all the way down to 1.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
|

Steve Thomas
Minmatar
|
Posted - 2010.09.23 01:54:00 -
[3]
Edited by: Steve Thomas on 23/09/2010 01:55:29 ok im calling it a night on Sisi, hopefully they release a patch on it so it actualy works because right now its BBB.
Im suspecting that the Idea that they have is that they are trying to get away from "ICS" type layouts that you see now. if so thats good. but theres no real feedback and the game seems to be overreacting to how you lay out the map.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
|

Steve Thomas
Minmatar
|
Posted - 2010.09.23 02:07:00 -
[4]
ok let me do a walkthrough on what I think is SUPOSED to be happening
Visualise the heatmap as being made out of thickend Jello
Visualise each actual extractor node as being a very sticky Que ball whos size and weight are both increasable
bascialy make the Extracter node larger, it depresses a larger area around itself
however what It looked like I was seeing had me wondering if somehow it was displaceing (bascialy lowering the jellow level in the ring around it like it was suposed to, but then raising the "Jello" where that specific node was not at)instead of just depressing the "jello" of the heatmap.
That would probably explain some of the wonkyness I saw going on, especialy when I put a extractor out of the way where the heatmap did not think there was suposed to be anything.
ok now im frustrated AND hungry.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
|

Steve Thomas
Minmatar
|
Posted - 2010.09.27 19:41:00 -
[5]
Edited by: Steve Thomas on 27/09/2010 19:47:15 Edited by: Steve Thomas on 27/09/2010 19:42:36 right now we seem to be stuck at the "bull**** I made up so it looks like we actualy did something so the clueless boss is happy. . . but its broken" stage, so for now dont worry about it.
honestly If I can go from 9,999,999 production from stacking 9 of my pins as close to ontop of eachother as I did and the 10th way off the hotmap, to playing "wave the dots" to end up with 3621 production with a spread out layout on the same extractor node. . .then somethings obviously broken.
but give it a few days, eventualy we will see the actual prototype and not the current "mockup" we have now
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
|

Steve Thomas
Minmatar
|
Posted - 2010.09.30 20:51:00 -
[6]
well with one smallish issue.(tilts head) um
ok how can I best express my feelings on this so far. . .
/goes to the shed and gets duvt tape, bailing wire and glue)
/drops them on the developers desk
keep working.
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
|

Steve Thomas
Minmatar
|
Posted - 2010.09.30 20:59:00 -
[7]
ok so far overall its a bit better. but you do need to do somethig about what apears to be a "semi random value" for extraction that happens as you add extractors, its a bit better but some of the extracion changes did not seem to make any sence when I was adding extractors. (Ie taking a just poped new extractor, yeild drops by half, before I can it across the screen closer to the line of existing extractors and pop! up goes the yeild the second I touch it) other than that bit of weirdness it seems to be fine.
but realy whats whith the 14 day cycle? I thought you guys were trying to put an end to that kind of thing
*.* *.* *.* *.* *.* *.* *.* *.* a (Long) Guide to Pi
|
| |
|